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Showing posts from July, 2025

Bone Robot Quickies - Episode 1- Jul 5, 2021 Reupload

There are some games that warrant a lengthy, developed review.  That's what you'll typically find on BoneRobotGames.  These ones require little discussion, whether it be good or bad.  Bone Robot Quickies will take a brief look at a handful of games at a time.

Momodora: Reverie Under the Moonlight - May 10, 2020 Reupload

 Momodora:  Reverie Under the Moonlight is a delightful entry into the side-scrolling, action-adventure genre.  I play as many as I can, and they are usually bad.  Having played through so many mediocre titles, I wasn't expecting much from Momodora, but I was happy to have been proven wrong.  A "Metroidvania-lite," Momodora makes the case why maybe more Metroidvanias should be this way. There isn't too much to this game, and that is its biggest strength.  Everything about it is simple, but executed brilliantly.  It has a retro feel with its graphics and art style. The story is told in very short quips from a small amount of NPCs.  It deviates from basically every other Metroidvania I've played, and I welcome it with open arms. Pixel-style  graphics are usually a style choice I don't enjoy, but after the initial disdain, I found myself enjoying it quite a bit.  The lack of imperious elements on the screen gave it a quaint spectacle. ...

Wasteland 3 - Sept 2 2020 Reupload

  This style of game never sat well with me.  I played Wasteland 2,  and it had a myriad of problems.  This installment also felt jilted, slow, and janky.  The  movement was blocky and stuttering, combat was not intuitive and overly punishing, and the game design and story were both sub-par.  Wasteland 3 makes  some improvements on the base formula, but keeps all of the flaws of its  predecessor.   The opening of the game got me excited.  It started off promising, removing some tedious aspects of the game, and streamlining other bits.  Simple quality of life fixes, like not having to switch to a separate character and interact with an object to use their specific skill.  Instead, no matter who you are controlling, the person with that skill uses it.  These fixes are far overshadowed by the lackluster gameplay and, in general, how the game spread itself too thin.  There are a lot of areas of focus, but none g...

Sonic The Hedgehog is Bad

*This is a reupload of my original article from BoneRobotGames.com May 29, 2020 We all want him to be cool.  We all desperately want the games to be good.  The unfortunate truth is they aren't.  Each time a new Sonic game comes out, it's like a bait and switch from whoever developed it.  Our ears perk up, and we collectively think "This is the one. They've done it. Look everyone, a new Sonic game.  This one has GOT to be good."  All of us Sonic fans are waiting, eager, frothing at the mouth for the feeling the original trilogy back on the Sega Genesis tricked us into having.  Even though every installment before was garbage.  We never learn our lesson.  We're all in an abusive relationship with Sonic, and I'm here to give us all an intervention.  It's time we accepted the truth.  Sonic the Hedgehog sucks.  This feeling was brought on when I recently replayed Sonic Mania.  As I neared the end of the game, I was still h...

Turbo Kid

 Turbo Kid is an example of a game that does just enough , and that is okay. Better than being horrible.  Games are often too ambitious for their own good, and by the end of the game, I'm sick of it.  Turbo Kid is closer to a standard entry in the genre, with some flaws, but some really cool thing, and it excels for that. Not every game needs to be genre-defining, generational, or upper echelon. It is enough to be competent and fun, and that is where Turbo Kid succeeds. If you have played a handful of search/action games, they all start to blend together for the worse. This game starts strong with removing itself from the cliches of the genre. I wish it would have leaned into these ideas even more. To get away from the classic movement traps like dash, wall jump, and double jump, they give the player a bike to ride.  This is a really interesting movement mechanic that functions like a lite version of the Trials bike game.  It's cool for traversal, and for quicke...