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Turbo Kid

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 Turbo Kid is an example of a game that does just enough , and that is okay. Better than being horrible.  Games are often too ambitious for their own good, and by the end of the game, I'm sick of it.  Turbo Kid is closer to a standard entry in the genre, with some flaws, but some really cool things, and it excels for that. Not every game needs to be genre-defining, generational, or upper echelon. It is enough to be competent and fun, and that is where Turbo Kid succeeds. If you have played a handful of search/action games, they all start to blend together for the worse. This game starts strong with removing itself from the cliches of the genre. I wish it would have leaned into these ideas even more. To get away from the classic movement traps like dash, wall jump, and double jump, they give the player a bike to ride.  This is a really interesting movement mechanic that functions like a lite version of the Trials bike game.  It's cool for traversal, and for quick...